Streaming media are multimedia Multimedia is media and content that uses a combination of different content forms. The term can be used as a noun or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only use traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, that are constantly received by, and normally presented to, an end-user The end-user is a concept in software engineering, referring to an abstraction of the group of persons who will ultimately operate a piece of software while being delivered by a streaming provider (the term "presented" is used in this article in a general sense that includes audio or video playback). The name refers to the delivery method of the medium rather than to the medium itself. The distinction is usually applied to media that are distributed over telecommunications networks A telecommunications network is a collection of terminals, links and nodes which connect together to enable telecommunication between users of the terminals. Networks may use circuit switching or message switching. Each terminal in the network must have a unique address so messages or connections can be routed to the correct recipients. The, as most other delivery systems are either inherently streaming (e.g., radio Radio is the transmission of signals by modulation of electromagnetic waves with frequencies below those of visible light. Electromagnetic radiation travels by means of oscillating electromagnetic fields that pass through the air and the vacuum of space. Information is carried by systematically changing some property of the radiated waves, such as, television Television is a widely used telecommunication medium for transmitting and receiving moving images, either monochromatic ("black and white") or color, usually accompanied by sound. "Television" may also refer specifically to a television set, television programming or television transmission. The word is derived from mixed Latin) or inherently non-streaming (e.g., books A book is a set or collection of written, printed, illustrated, or blank sheets, made of paper, parchment, or other various material, usually fastened together to hinge at one side. A single sheet within a book is called a leaf, and each side of a leaf is called a page. A book produced in electronic format is known as an electronic book, video cassettes Videotape is a means of recording images and sound on to magnetic tape as opposed to movie film or random access digital media. Videotapes are also used for storing scientific or medical data, such as the data produced by an electrocardiogram. In most cases, a helical scan video head rotates against the moving tape to record the data in two, audio CDs A Compact Disc is an optical disc used to store digital data. It was originally developed to store sound recordings exclusively, but later it also allowed the preservation of other types of data. Audio CDs have been commercially available since October 1982. In 2010, they remain the standard physical storage medium for audio). The verb 'to stream' is also derived from this term, meaning to deliver media in this manner. Internet television Internet television is television service distributed via the Internet. It has become very popular during the 21st century with services such as Hulu and Revision 3 in the United States, Nederland 24 in the Netherlands, ABC iView in Australia, and SeeSaw, BBC iPlayer, 4od, ITV Player and Demand Five in the United Kingdom is a commonly streamed medium.

Contents

History

Attempts to display media on computers date back to the earliest days of computing in the mid-20th century. However, little progress was made for several decades, primarily due to the high cost and limited capabilities of computer hardware.

From the late 1980s through the 1990s, consumer-grade personal computers became powerful enough to display various media. The primary technical issues related to streaming were:

However, computer networks were still limited, and media was usually delivered over non-streaming channels, such as by downloading In computer networks, to download means to receive data to a local system from a remote system, or to initiate such a data transfer. Examples of a remote system from which a download might be performed include a webserver, FTP server, email server, or other similar systems. A download can mean either any file that is offered for downloading or a digital file from a remote web server and then saving it to a local drive on the end user's computer or storing it as a digital file and playing it back from CD-ROMs CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback, the 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data.

During the late 1990s and early 2000s, Internet users saw:

These advances in computer networking combined with powerful home computers and modern operating systems made streaming media practical and affordable for ordinary consumers. Stand-alone Internet radio devices offer listeners a "no-computer" option for listening to audio streams.

In general, multimedia Multimedia is media and content that uses a combination of different content forms. The term can be used as a noun or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only use traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, content has a large volume, so media storage and transmission costs are still significant; to offset this somewhat, media are generally compressed In computer science and information theory, data compression or source coding is the process of encoding information using fewer bits than an unencoded representation would use, through use of specific encoding schemes for both storage and streaming.

Increasing consumer demand for streaming of high definition (HD) High-definition television refers to video having resolution substantially higher than traditional television systems (standard-definition TV, or SDTV, or SD). HD has one or two million pixels per frame, roughly five times that of SD. Early HDTV broadcasting used analog techniques, but today HDTV is digitally broadcast using video compression content to different devices in the home has led the industry to develop a number of technologies, such as Wireless HD WirelessHD is an industry-led effort to define a specification for the next generation wireless digital network interface for wireless high-definition signal transmission for consumer electronics products. The consortium currently has over 40 adopters. Key members behind the specification. including Broadcom, Intel, LG, Panasonic, NEC, Samsung, or ITU-T The Telecommunication Standardization Sector coordinates standards for telecommunications on behalf of the International Telecommunication Union (ITU) and is based in Geneva, Switzerland G.hn G.hn is the common name for a home network technology standard being developed under the International Telecommunication Union and promoted by the HomeGrid Forum and several other organizations. and several other organizations. It supports networking over power lines, phone lines and coaxial cables with data rates up to 1 Gbit/s, which are optimized for streaming HD content without forcing the user to install new networking cables.

Increasing consumer demand for live streaming has prompted YouTube to implement their new Live Streaming service to users. In 2008 Steve Chen reported to Sarah Meyers of ‘Pop17’ that "Live video is just something that we've always wanted to do, we've never had the resources to do it correctly, but now with Google, we hope to actually do it this year." [1]

A media stream can be streamed either by live or on demand. Live streams are generally provided by a means called true streaming. True streaming sends the information straight to the computer or device without saving the file to a hard disk. On Demand streaming is provided by a means called progressive streaming. Progressive streaming saves the file to a hard disk and then is played from that location. On Demand streams are often saved to hard disks and servers for extended amounts of time; while the live streams are only available at one time only (e.g. during the Football game).[2]

Streaming bandwidth and storage

Unicast connections require multiple connections from the same streaming server even when it streams the same content

Streaming media storage size (in the common file system measurements mebibytes The mebibyte is a multiple of the unit byte for quantities of digital information. The binary prefix mebi means 220, therefore 1 mebibyte is 1048576bytes. The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major standards organizations. It, megabytes The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: 1048576 bytes generally for computer memory; and one million bytes (106, see prefix mega-) generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000 000", with, gigabytes The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units (SI), therefore 1 gigabyte is 1000000000bytes. The unit symbol for the gigabyte is GB or Gbyte, but not Gb (lower case b) which is typically used for the gigabit, terabytes A terabyte is a SI-multiple (see prefix tera) of the unit byte for digital information storage and is equal to 1012 (1 trillion short scale) bytes. The unit symbol for the terabyte is TB, and so on) is calculated from the streaming bandwidth and length of the media using the following formula (for a single user and file):

storage size (in megabytes) = length (in seconds The second , sometimes abbreviated sec., is the name of a unit of time, and is the International System of Units (SI) base unit of time. It may be measured using a clock) × bit rate In telecommunications and computing, bitrate is the number of bits that are conveyed or processed per unit of time (in bit/s) / (8 × 1024 × 1024)

since 1 mebibyte The mebibyte is a multiple of the unit byte for quantities of digital information. The binary prefix mebi means 220, therefore 1 mebibyte is 1048576bytes. The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major standards organizations. It = 8 × 1024 × 1024 bits.

Real world example:

One hour The hour is a unit of time. It is not an SI unit but is accepted for use with the SI with the symbol h of video encoded at 300 kbit/s (this is a typical broadband video in 2005 and it is usually encoded in a 320×240 pixels window size) will be:

(3,600 s × 300,000 bit/s) / (8×1024×1024) give around 128 MiB The mebibyte is a multiple of the unit byte for quantities of digital information. The binary prefix mebi means 220, therefore 1 mebibyte is 1048576bytes. The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major standards organizations. It of storage.

If the file is stored on a server for on-demand streaming and this stream is viewed by 1,000 people at the same time using a Unicast In computer networking, unicast transmission is the sending of messages to a single network destination host on a packet switching network protocol, the requirement is:

300 kbit/s × 1,000 = 300,000 kbit/s = 300 Mbit/s In telecommunications, bit rate or data transfer rate is the average number of bits, characters, or blocks per unit time passing between equipment in a data transmission system. This is typically measured in multiples of the units bit per second or byte per second of bandwidth

This is equivalent to around 135 GB The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units (SI), therefore 1 gigabyte is 1000000000bytes. The unit symbol for the gigabyte is GB or Gbyte, but not Gb (lower case b) which is typically used for the gigabit per hour. Of course, using a multicast Multicast addressing is a network technology for the delivery of information to a group of destinations simultaneously using the most efficient strategy to deliver the messages over each link of the network only once, creating copies only when the links to the multiple destinations split protocol the server sends out only a single stream that is common to all users. Hence, such a stream would only use 300 kbit/s In telecommunications, bit rate or data transfer rate is the average number of bits, characters, or blocks per unit time passing between equipment in a data transmission system. This is typically measured in multiples of the units bit per second or byte per second of serving bandwidth. See below for more information on these protocols.

Protocol issues

Designing a network protocol to support streaming media raises many issues, such as:

Multicasting broadcasts the same copy of the multimedia over the entire network to a group of clients

See also

References

  1. ^ Josh Lowensohn. (2008). YouTube to Offer Live Streaming This Year. http://news.cnet.com/8301-17939_109-9883062-2.html?tag=mncol
  2. ^ Grant and Meadows. (2009). Communication Technology Update and Fundamentals 11th Edition. pp.114
  3. ^ Krasic, C. and Li, K. and Walpole, J., The case for streaming multimedia with TCP, Lecture Notes in Computer Science, pages 213--218, Springer, 2001

Categories: Networks | Applications of distributed computing | Cloud storage | Digital television | File sharing networks | Film and video technology | Internet broadcasting | Internet radio | Internet television | Multimedia | Peer-to-peer computing | Peercasting | Streaming media systems | Video on demand services

 

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